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Educational Gaming Has to Engage the Students… but How?

Started by Jeff VanDrimmelen · 10 months ago

If you have been following the news lately you have probably read about some of the educational efforts right now to integrate online multi-player games like Eve-Online, Second Life and World of Warcraft into classroom learning environments, or at least harness the popularity and power of the ga ... Continue reading »

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  • I think you're onto something with a hybridized virtual / real world model (your solution 1). For our pandemic flu simulation project (pandemicsimulation.com and simdemic.com), we considered such a model. That construct would have created a SecondLife version of an entire health system network that had live data feeds to admissions and supply data from a real hospital system in Long Island NY. Meanwhile, we learned of a compelling SecondLife project in Idaho that is worthy if your attention at www.play2train.org. -Mark Underwood / (Applied Visions Inc.)

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