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<rss version="2.0"><channel><title>EduTechie - Latest Comments in Educational Gaming Has to Engage the Students&amp;#8230; but How?</title><link>http://edutechie.disqus.com/</link><description></description><language>en</language><lastBuildDate>Thu, 30 Nov 2006 15:43:39 -0000</lastBuildDate><item><title>Re: Educational Gaming Has to Engage the Students&amp;#8230; but How?</title><link>http://www.edutechie.com/2006/11/educational-gaming-how/#comment-1926274</link><description>I think you're onto something with a hybridized virtual / real world model (your solution 1). For our pandemic flu simulation project (&lt;a href="http://pandemicsimulation.com" rel="nofollow"&gt;pandemicsimulation.com&lt;/a&gt; and &lt;a href="http://simdemic.com" rel="nofollow"&gt;simdemic.com&lt;/a&gt;), we considered such a model. That construct would have created a SecondLife version of an entire health system network that had live data feeds to admissions and supply data from a real hospital system in Long Island NY. Meanwhile, we learned of a compelling SecondLife project in Idaho that is worthy if your attention at &lt;a href="http://www.play2train.org" rel="nofollow"&gt;www.play2train.org&lt;/a&gt;. -Mark Underwood / (Applied Visions Inc.)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Underwood</dc:creator><pubDate>Thu, 30 Nov 2006 15:43:39 -0000</pubDate></item></channel></rss>